Document Type
Article
Publication Date
5-2021
Abstract
Creating a virtual escape room might seem overwhelming, especially at first, but don't worry, you've got this! Focusing on instructional design from the beginning will give you a solid foundation and help you bring the project to life - you don't need any crazy tech skills to create an engaging, educational experience like this for your online students! In this session, we will share our experiences creating virtual escape rooms for first-year students at two different universities and give you our best tips and a structure for how to get started with your own.
Participants will:
- Understand the importance of excellent (and even immersive) virtual programming for engaging students (and even providing for their mental wellness) under our current paradigms.
- Recognize how strong instructional design and well-articulated learning outcomes can integrate library pedagogy into fun and engaging programs.
- Be empowered to create their own excellent virtual programs using demonstrated tools and techniques in addition to their existing resources.
Recommended Citation
Bruxvoort, Jenny; Wimer, Kate; and Matthysse, Amanda, "Escape Reality: Reaching Your Students with Virtual Instruction and Fun (Presentation)" (2021). Faculty Publications - George Fox University Libraries. 31.
https://digitalcommons.georgefox.edu/libraries_fac/31
Virtual Library Escape Room Handout
Comments
Presentation given by two George Fox University faculty members:
On LOEX 2021, Tuesday, May 11, Online
https://loex2021.sched.com/event/haB9/escape-reality-reaching-your-students-with-virtual-instruction-and-fun